Roblox explode script

You’d have to make an invisible part or use region3 to get parts in that area then delete them alphawolvess — 5y.I also moved things around like the code below.Thanks a lot for your help!! Ignore Roblox explode script first block of code, that’s just there to create my custom explosion effect.I’ve been making a bomb survival game, but I need help with the bombs exploding.Variant GetAttribute string attribute.Workspace script.Hit:Connect function hitPart if hitPart.Instance FindFirstChild string namebool recursive Returns the first child of the Instance found with the given name.Instance Parent [ NotReplicated ].So this is the part that allows the TouchPad to explode the Block once no matter how many times you touch the TouchPad afterward? Copy Code Light Theme.Workspace –block is the workpace? Instance findFirstChild string namebool recursive [ Deprecated ].ExplosionType ExplosionType.Hide content Show content.Fires when a child is removed from this Instance.Explosion Instantiation Expected Output Expand.
How do i make player explode when part touched? – Scripting Support – DevForum | Roblox

[Solved] How do I make an explosion destroy parts instead of send them flying? – Instead, continue using script.Hope I helped.Workspace explosionEffect2.Craters — damages terrain explosion.Workspace explosionEffect.

Workspace explosionEffect.Workspace explosionEffect2.Workspace explosion.Position explosion.Hit:Connect function hitPart if hitPart.I’m not sure :connect can have a capital C.

Try changing that, maybe? I think there is a extra end at line View all comments 2 more.You’d have to make an invisible part or use region3 to get parts in that area then delete them alphawolvess — 5y.

Ok I know this question is really old but I just figured it out, I needed a wait between the bomb exploding and the bomb being destroyed WesleyTheSkunk 12 — 5y.This property determines how the Explosion will interact with Terrain.Used to set if explosions will cause damage to the terrain or not.This property is the position of the center of the Explosion.This property determines whether or not the visual effect of an Explosion is shown or not.

Inherited from Instance : Show Hide.Returns the child of the Instance with the given name.If the child does not exist, it will yield the current thread until it does.This code sample includes a brief snippet that creates a large explosion in the game at 0, 10, 0.This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site.For further information, including information on how to prevent or manage the use of cookies on this Platform, please refer to our Privacy and Cookie Policy.

Pathfinding Path PathfindingService.No results found! Collapse Sidebar.Hide content Show content.Vector3 Position This property is the position of the center of the Explosion.Instance FindFirstChild string name , bool recursive Returns the first child of the Instance found with the given name.Explosion Instantiation Expected Output Expand.Craters — damages terrain explosion.Copy Code Light Theme.Beam Fire.How this site use cookies This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site.

Back Continue.ExplosionType ExplosionType.Vector3 Position.A read-only string representing the class this Instance belongs to.The cost of saving the instance using data persistence.A non-unique identifier of the Instance.Instance Parent [ NotReplicated ].Determines the hierarchical parent of the Instance.A deprecated property that used to protect CoreGui objects.Instance Clone.Instance FindFirstAncestor string name.

Instance FindFirstChild string name , bool recursive.

Properties

I’ve looked on YouTube, DevForum, Google, and some more Roblox Developer websites to find the answer but I’m not getting the same results I’m.damn I’ve been releasing a lot of explosive scripts, I should cut down a bit, anyways its just a simple hopper bin that when clicked.goldenstatek-9training.com › watch.

How to use:

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  3. Position explosion.
  4. Returns the first descendant found with the given FullName or partial FullName.
  5. Explosion Instantiation Expected Output Expand.
How to Make a Realistic Explosion – Roblox Scripting Tutorial, time: 37:23

Can someone help fix this script that makes part explode on touch?

The last thing that I noticed which isn’t an error, rather an unnecessary line of code , is that you defined the characters player, which you aren’t using.

If you aren’t going to use this later on in the code, I suggest getting rid of it.Hope I helped.In your script you said “Part” even though it doesn’t exist in your script, the error you got was “Attempt to index a global “Part”” or something like that, make the script simple btw because you don’t need debounce nor that other strange stuff you added in your code.Sign Up Log in.Log in to vote.Can someone help fix this script that makes part explode on touch?

Asked by Scxript 0.Players:GetPlayerFromCharacter hit.Parent script.Position explosion.If an explosion is instanced whilst the game is running, it will destroy itself shortly afterwards meaning they do not need to be cleaned up using the Debris service.Parenting a ForceField to a model will protect all of its children from Explosions.This means that their joints will not be broken and thus Humanoid s will not be killed.

The effect of an Explosion is not disrupted by obstacles, this means parts shielded behind other parts will still be effected, even if the BasePart they are shielded behind is not anchored.This property determines the radius of the Explosion , in studs.Anything outside of this range will only have the Explosion force applied to it.

This property determines how the Explosion will interact with Terrain.Used to set if explosions will cause damage to the terrain or not.This property is the position of the center of the Explosion.This property determines whether or not the visual effect of an Explosion is shown or not.Inherited from Instance : Show Hide.Returns the child of the Instance with the given name.If the child does not exist, it will yield the current thread until it does.This code sample includes a brief snippet that creates a large explosion in the game at 0, 10, 0.

This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site.For further information, including information on how to prevent or manage the use of cookies on this Platform, please refer to our Privacy and Cookie Policy.Pathfinding Path PathfindingService.No results found! Collapse Sidebar.

Hide content Show content.Vector3 Position This property is the position of the center of the Explosion.Instance FindFirstChild string name , bool recursive Returns the first child of the Instance found with the given name.Explosion Instantiation Expected Output Expand.Craters — damages terrain explosion.

Copy Code Light Theme.Beam Fire.How this site use cookies This Platform uses cookies to offer you a better experience, to personalize content, to provide social media features and to analyse the traffic on our site.Back Continue.ExplosionType ExplosionType.Vector3 Position.A read-only string representing the class this Instance belongs to.The cost of saving the instance using data persistence.A non-unique identifier of the Instance.

For further information, including information on how to prevent or manage the use of cookies on this Platform, please refer to our Privacy and Cookie Policy.I know the solution has been found but I need to learn about how the code would work in my original script.

Click to Explode – properties

  • What I’m doing is using the hit function of an explosion to check if the part is anchored and destroy it if it isn’t, but clearly I’m doing that wrong.
  • Returns an array containing all of the descendants of the instance.
  • Returns a coded string of the Instance s DebugId used internally by Roblox.
  • Ok I know this question is really old but I just figured it out, I needed a wait between the bomb exploding and the bomb being destroyed WesleyTheSkunk 12 — 5y.
  • Answered by cmgtotalyawesome
  • In your script you said “Part” even though it doesn’t exist in your script, the error you got was “Attempt to index a global “Part”” or something like that, make the script simple btw because you don’t need debounce nor that other strange stuff you added in your code.
  • Explosion Instantiation Expected Output Expand.
  • Workspace part.

: This property determines how the Explosion will interact with Terrain.

Workspace script.Position explosion.

  • I also moved things around like the code below.
  • Actor GetActor.
  • You never defined “part”, yet you used it.
  • Craters — damages terrain explosion.
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How to make explode script (Roblox Studio), time: 2:58
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